A park is a wonderful place to spend time with your loved ones, especially kids, and it’s disheartening when the people you bring to the park are competing for your attention against a phone or camera. I want to change that for all parties, whether you’re the one that is on the phone or the one being neglected. The mobile design that I’m coming up with will be strictly for the park, but it can also be adapted to other areas of leisure or entertainment. My goal is to have all park-goers share an experience that is unique to the area, so much so that other mobile devices would be less prioritized because of how amazing the current scenario is. Despite having a unique individual experience, I want my device to be able to bring parents and kids and friends all together. The mobile devices I’m designing are recreational augmented reality glasses, which are more advanced than the Google Glass.
The augmented reality glasses that I’m proposing are able to enhance your time at the park. Parks will supply them as a paid activity and once you put them on, the physical world that you normally see without the glasses will change immensely. The power of augmented reality is to change perception by altering the physical reality with distortion or added images that do not exist. An example of how this could work is if the glasses are programmed by the park to allow you to see dinosaurs roaming the park, if they promoting a Jurassic Park theme. The full potential of the glasses lie in how detailed you want the world to be and the glasses could go as far as changing the landscape to fit a Jurassic theme with small trees becoming colossal archaic trees or birds being seen as small Pterodactyls. It is up to the imagination of the park to program what exactly consumers will be able to see. The glasses will have different themes in them and parents may choose which theme they would like for them and their kids. For safety reasons, the glasses will not work once you reach outside the zone of the park. Generally, the glasses would be expensive and hard to program, so it’ll be a nice activity that would be unique to an open space like a park. I can see other recreational areas incorporating the glasses so the augmented reality they see will be unique to that area, such as a museum, concert, or even carnivals.
The social justice issue I’m trying to alleviate is removing the social/emotional ties we have to mobile devices when we’re out in areas of leisure, specifically parks. Too often do we ignore the people that we are with at the moment just so we can check out emails or text someone that can be communicated with at any time. When I saw parents ignoring their kids or paid far too little attention to them by using their phones, I felt as though parents were out doing a chore rather than enjoying the moment with their kids. I wanted a medium that both parents and kids could enjoy and enjoy together. Not only would parents be watching their kids more intently, they would be able to experience the very same amazement the kids would be enjoying. The activity will be affordable for all and will be cheaper to buy as a package, specifically for parents and their kids.
The visual component of the project may be the most problematic for me. One idea I have is to make point of view video and with some help of good editors, create special effects to simulate what you might see when you put the glasses on. This is problematic because I’m not that intuitive with editing programs and I don’t think the people who are would be able to present the type of detail I would want them to. The second option would be to avoid that type of demonstration, but still keep a video format to explain how my project is going to work. In the video, I could show images of before and after you put the augmented reality glasses to give a glimpse of what users would be seeing. This can be done by photoshopping the images I take with my camera and then showing both versions in the video. If neither of these ideas works out, I’ll make a poster containing how the product actually looks like, augmented images, and explanations to how the glasses work.
List of scholarly articles:
Feiner, S., MacIntyre, B., Höllerer, T., & Webster, A. (1997). A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment. Personal Technologies, 1(4), 208-217.
Höllerer, T., Feiner, S., Terauchi, T., Rashid, G., & Hallaway, D. (1999). Exploring MARS: developing indoor and outdoor user interfaces to a mobile augmented reality system. Computers & Graphics, 23(6), 779-785.
Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1995, December). Augmented reality: A class of displays on the reality-virtuality continuum. In Photonics for Industrial Applications (pp. 282-292). International Society for Optics and Photonics.
March 30 – Outline theories behind project (privacy, accessibility, etc.)
April 8 – Meet with Kristina Devoe, discuss if articles correlate with project proposal
April 13 – Begin organizing visual component, find out whether I’m making a video or poster
April 20 – Start final paper and prepare for presentation for project
April 27 – Finish visual component
May 4 – Finish final paper