Digital Essay 2 Prompt, Groups 3 and 4

Review expectations for the Digital Essay assignment here

Discuss how mobile technologies have shaped journalism, politics, or gaming. In doing so explain the arguments of at least two authors listed below in your own words and make connections between them (either explain how their arguments are similar or different). Connect their arguments and your own to at least one mobile app or technology (either one we have read about for class or one you find on your own).

Be sure to explain how the authors make their argument, the sort of evidence used, etc. Illustrate the arguments with links, videos or images (this is required for full credit). Remember that you are not simply summarizing the readings; you should critically analyze them. Make note of both what authors are arguing and how they are making their points. Consider how they are useful and what their limitations might be. The post, excluding works cited, must be a minimum of 800 words.

These will be graded for attentiveness to assignment instructions and requirements, clarity, grammar, and use of course materials. You are required to submit your blog by the deadline (April 20, 11pm). I will not accept late assignments. You are required to properly cite everything you use in your blog posts and include a works cited list for all sources (including links, images, and videos) at the end using APA style (http://www.apastyle.org/).

Change the category of your posted essay to: Digital Essay

Readings:

  1. Snowden, Collette. (2012). “As It Happens: Mobile communications technology, journalism, and breaking news,” in N. Arceneaux & A. Kavoori (Eds), The Mobile Media Reader. New York: Peter Lang. P. 120-134.
  2. Goggin, Gerard. (2006). Cell Phone Culture: Mobile technology in everyday life. London: Routledge. Chapter 8, 143-161
  3. Rheingold, Howard. (2008). “Mobile Media and Political Collective Action.” In Katz, J. E. (Ed.). Handbook of Mobile Communication Studies. Cambridge, MA: MIT Press. P. 225-239
  4. Koivunen, Anu. (2012). “Party Apps and Other Citizenship Calls.” Moving Data: The iPhone and the future of media. New York: Columbia University Press. P. 223-237.
  5. Leistert, Oliver. (2012). “The iPhone’s Failure: Protests and Resistances.” Moving Data: The iPhone and the future of media. New York: Columbia University Press. P. 238-248.
  6. Katz, James. E and Acord, Sophia Krzys. (2008). “Mobile Games and Entertainment.” In Katz, J. E. (Ed.). Handbook of Mobile Communication Studies. Cambridge, MA: MIT Press. P. 403-418.
  7. Chan, Dean. (2008). “Convergence, Connectivity, and the Case of Japanese Mobile Gaming.” Games and Culture. 3(1): P. 13-25.
  8. Shaw, Adrienne. (2012). “How do you say gamer in Hindi: Exploratory research on the Indian digital game industry and culture.” In Huntemann, N. and Aslinger, B. (Eds.). Gaming Globally: Production, Play, Place. New York: Palgrave. P. 226-250.
  9. Consalvo, Mia. (2012). “Slingshot to Victory: Games, Play and the iPhone.” In Snickars, P. and Vonderau, P. (Eds). Moving Data: The iPhone and the future of media. New York: Columbia University Press. P. 184-194.

This is due by 11pm, April 20

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