Category Archives: Project Proposals

Final Project Proposal-Affirmative Apption o.O

Vanessa Fuller
Mobile Media
Final Project Proposal
March 24, 2014

Affirmation App

The idea I have for my social justice app, is to design an app for children. The app is to be interactive and allows children to input their personal feelings and get feedback from the app. In terms of design I have figured out a few things and in terms of interaction as well. Prompted by my observation on how children between the ages of 7-12 use their cellular phones, and other behavioral observations gathered, that reflect children’s self-esteem.

There are a few components that I think are necessary to make the app successful in terms of getting children to use it, providing them with a safe/anonymous and kid friendly environment, and design. I visualize an app where children create an avatar that they can manipulate and simulate situations that are common to their age group. To promote daily use I think creating a tier-like pattern, similar to that of Lumosity or Pokemon, where certain aspects have to be explored, before graduating to the next level or aspect of the app. To me these components are endearing and prompt children to consistently go to the app, where hopefully they are learning and growing more confident.

I would like the app to be a diary of sorts where the child can write how they feel and why while feeling safe and without insecurity. I remember when the Giga Pets came out and how everyone cared so much about the well-being of the digital pet. I recall the popularity of the Sims series as well. These two apps or gaming worlds make me confident that a child would check in on their avatar’s “health.” This in turn means that they are also checking in on themselves.

In terms of function and design I would put categories in place for children to explore, find affirmations, and project their experiences toward. For example I’d have categories like, “Bullying,” “When I Look in the Mirror,” “Random Acts of Kindness,” and so on. Upon entering these categories children and their avatars can explore these experiences. The app with contain exercises that the child would have to do in order to build the avatar’s character and self-esteem. The hope here is that values are created or enforced that are applicable to the child in their real life situations.

So let’s flesh out a scenario. Say they chose the “Mirror,” section. If a child thinks that they are unattractive, they have the option of choosing, “I feel ugly,” or “I’m not pretty enough,” and in turn the avatar will reflect physically, digitally rather, a person who feels that way. The goal is to make the avatar happy. So children can explore more options to boost the avatars self-esteem. The app will prompt a child to write three things that are beautiful about the avatar physically, or personality wise. (Since a lot of the issues that they deal with are really up for definition because who’s to ever say what is truly beautiful, I want to cover the different readily identifiable characteristics of human beings.)

These sorts of exercises are given assuming that children will be honest about what the “avatar,” is experiencing. That’s a pretty large assumption especially because my experience with children and in media studies, even in my own behavior, has proven that when given the chance to create a being similar to one’s self, they often project what they wish they were, not how they actually are. I figure to add as many options in avatar building as possible. If the options are multi-cultural in terms of location, dress options, and even language, then my guess is that the odds of the child creating an avatar specific to their lifestyle or look, increases.

Another feature I’d like to install in the app is a response log or journal feature that children can fill out and re-visit. I get more and more excited about the potential the app has to encourage young children. I think if it can gain popularity then it is likely to sustain a large number of children. I’ve watched them in terms of what type of apps are popular among their demographic. I thought of creating a mini social network within the app, but I’m not sure I trust that dimension.

When I thought of the feature, I imagined the avatar being able to access the social media. It would be like Instagram or twitter where positive affirmations are shared within the double network of avatars and their creators. This way the child can have a stream of positive memes flowing between one another, and that weird thing that makes children mean, may subside because they are used to functioning in a positive social interaction through these avatars. As an app, that might be pretty useful because it would increase the amount of users that I have. It demonstrates my understanding of the current culture climate in terms of digital and social media.

So I’m definitely working out the kinks in terms of practicality, design, and development. I think as long as the avatar’s worlds can create a sense of truth to the children’s physical locations, physical representations, and actual experiences, that the app can be successful. I think a great deal depends on how creative the child can be when designing their avatar’s personality and physicality. So I’m still brainstorming on how to represent blind and deaf users as well. I think this space is necessary because it deals directly with children’s esteem in a space that they use constantly anyway, though possibly not as beneficial to producing positive actions and reactions among that age group.

Advertisements

David Ford: Final Project Proposal

Social Justice App:
Based off of my field research at the TECH center and a good critique by Dr. Shaw, it helped me reconstruct my idea of students procrastinating. The result of students compulsively checking their mobile devices may be a reaction to them being drained from the strenuous demands of college life. The resulting idea of my application promotes the idea of a social space where a student can consciously make the decision to work where his/her fellow classmates and major affiliated school is located in the TECH center with user provided information. Giving the student the opportunity to visualize their workspace’ activity and availability whether they’re in the TECH center or are commuting to it; hopefully encouraging them to come even more. Visualization of activity in the TECH center would be an unique feature of the app itself, as I vision it to have a twitter like feed or forum enabling students to broadcast what projects, assignments, and help they may need assistance with. Encouraging a mutual opportunity for students to be productive while interacting with their mobile devices, to vicariously network, and do school related work without the feeling of wasting necessary time in uneducated spaces.
Which lead me to the name of my app, Educated Spaces™, which quite literally gives its user the ability to navigate to spaces of productivity. Which I exuberantly noted in my field research before, the most painful observation I made was that students weren’t utilizing the facilities to their maximum potential, and I feel like this is a direct answer to the problem. I cannot think of a more corrective way for the compulsive behavior that mobile devices have caused, but there are ways we can redirect its uses. When we think about the uses of these great mobile devices and the applications of them, students should be weaned to use them to gain more power in how they educate themselves. Similar to the power of ratemyprofessor.com, which many students utilize to pick their educators based off student recommendation, but this app enables students to get a hands on approach to such tasks by socializing and working with students currently enrolled in such classes.
Though the functionality of this application is used in the hypothetical case of the TECH center, when thought of its uses and place in the discussion of whether mobile devices belong in classrooms it could really prove to help. Going back to my point of redirecting the uses of mobile devices I look to researchers like Jack Tessier who published the study of, Student Impressions of Academic Cell Phone Use in the Classroom, here he showed readers that students who were encouraged to use their cellphones in class actually felt like they benefitted in the experience. Another research whose argument I’m vested with is, Beth Humble-Thaden, who essentially argues that educators and parents may be missing out on the educational potential of mobile devices that many high school students come equipped in the thousands (even millions) with these days but are prohibited to use in schools. With the research and support of these two scholars, I look to prove that with the potential impact of apps such as Educated Spaces™ we as educators, parents, etc. can seem less hypocritical, forceful, and pervasive to their usages of mobile devices. Instead, the approach of educating them how to use their devices as tools to succeed in education would make them value the way they’re used in the first place.
Educated Spaces™ promotes the cooperation of students to achieve common goals, a teamwork like ethic, and helps educators. Here I would use Dana Edwards and Fran Mullis’ research to show how important those qualities promoted by Educated Spaces™ are. Their research talks about creating a climate of cooperation in early education as it is vital to the development of people as they progress in their own lives. We understand that technology is something that the newest and newer generations are accustomed to which should imply that newer educators and counselors need to be able to also utilize these tools to help students and create curriculum that is effective which could be easily visible in the usage of Educated Spaces™ . I was wrong about my assessment of the TECH center needing to be a less social space and that mobile devices hurt us, but instead I realize that we need to be redirect our usage of these devices, even changing the way we seem them. More like tools to help us get more out of life and that’s what propose to do with Educated Spaces™.
Visual design
For my visual design concept I would like to do a video piece for certain conceptualizing the app, but I’d really like to design a prototype if I have time.
Concrete Timeline
I still need to schedule my time with Ms. Kristina DeVoe, I plan to spend 2 hours every day further researching my sources and further app features. I plan on completing it by the second or third week of April

References:
Edwards, D., & Mullis, F. (2003). Classroom Meetings: Encouraging a Climate of Cooperation. Professional School Counseling, 7(1), 20-28.
Tessier, J. (2013). Student Impressions of Academic Cell Phone Use in the Classroom. Journal Of College Science Teaching, 43(1), 25-29.
Beth Humble-Thaden, M. M. (2011). Student Reflective Perceptions of High School Educational Cell Phone Technology Usage. Journal Of Technology Studies, 37(1), 10-16.

Project Proposal: Mental Health in College

Social Justice App:

The app I want to create is to help young adults, those in their teens or twenties learn more about mental health. For the app I would like to have different areas of it where you can get information on different mental health issues, such as depression, anxiety, OCD, as well as relationships, how to help a friend with any mental health issue and how to recognize some signs. Mental health seems to have such a negative stigma surrounding it and often times students or other young adults can feel alone or that something is wrong with them, when there really isn’t. I would also like for the app to have access to your location (with your permission) so it can locate offices, help centers, or groups around you that you can go to or contact.

Every university have a counseling center and I would like for information to be easily given to students through the app. They will be able to put in their school and through a search engine it will find that schools counseling services, the location, numbers they can be contacted, hours, and how to schedule an appointment. Again I find it very useful to take advantage of these services while they are still free for students.

Another part of the app would be a calming page. So if someone is having an anxiety or panic attack they can use this page to try and help calm them. The page will have music or sounds that the individual can set, meaning they can pick songs that help calm them and upload them to this part of the page like a playlist. It will also have nature sounds or other calming sounds that are used by professionals to create a calm environment. This part of the app will also have games, or things to read or anything else of that sort that can be used to calm the person and distract their minds just for a little until they can steady themselves and their breathing.

I would also like for it to have a lot of information on different mental disorders so people can easily see if they can relate to some of them. It will give information to the individual and also information to friends and family. How to tell friend and family members, how to cope, and what is normally the best way of dealing with these disorders.

It will also have a hotline page where numbers for suicide hotlines, eating disorder, abusive relationships, drug/alcohol use, and many other hotlines will be listed to contact if needed. This would be more like an emergency page.

It could also have message boards or other ways to talk to others who may be dealing with similar situations. Very often young adults may feel very alone and unsure in their lives and when they face mental health issues it helps so much to have someone else there who understands what you’re going through and to reassure that you’re going to be fine. I may not add this into the app as a message board because it could possibly be used in the wrong way but may try to find another way to try to connect people so they do not feel alone in any of it.

Field Research:

This app idea doesn’t really fit so much with my field research, because I thought of this idea after I did the project. But in a way it can also fit because many college students everyday face or have mental health issues but you would never know, including myself. It’s a larger issue then many seem to know of and much more common in college students.

Visual Design:

For my visual design project I may use a PowerPoint or make a poster board explaining each page and how different information that I want to be in each part of the app.

Time Line:

I plan on doing some more research on the topic and thinking more of how I would want everything to be mapped out as an app. I would like to have each part of the app categorized by group so it is easy to understand on paper.

I am meeting with Kristina DeVoe April 8th and will have an outline of the app done as well as articles to help support the idea.

I will do some field research in Tuttleman Counseling waiting office if I can, just observing the various different types of students who come through.

By the last week of April/ first week of May I plan on completing the paper and other aspects of the project.

 

Sarah W. Whitton, Eliza M. Weitbrecht, Amanda D. Kuryluk, Michael R. Bruner. “Committed Dating Relatopnships and Mental Health Among College Students”.  
Journal of American College Health 
Vol. 61, Iss. 3, 2013

Egan, Katie G, Koff, Rosalind N, Moreno,Megan A. “College Students’ Responses to Mental Health Status Updates on Facebook.” Issues in Mental Health Nursing 34.1 (2013): 46-51. Web. 24 Mar. 2014.

Taylor, Daniel J.Gardner, Christie E.Bramoweth, Adam D.Williams, Jacob M.Roane, Brandy M.Grieser, Emily A.Tatum, Jolyn I. “Insomnia And Mental Health In College Students.” Behavioral Sleep Medicine 9.2 (2011): 107-116. Psychology and Behavioral Sciences Collection. Web. 24 Mar. 2014.

Epi Alert

Social Justice Topic

 

For my final project, I would like to create app that help people with epilepsy. With about 65 million people who suffer from epilepsy. The app would help with navigating a person throughout their day. The app would include police alerts because flashing lights trigger seizures. A list of food conflicts that goes along with the user’s required pharmaceutical prescription. They will be able to set up medicine alerts so they won’t be able to forget to take their medicine while they are out. A mapping locator will provide the closest neurological doctor when the user’s primary doctor isn’t around. A forum will also be available to interact with other people about Epilepsy. Apart of the app’s design will be an alert that sends out loud beeping noise at high pitches if a person seizes and falls to the ground. The app will have its own separate interface but all include a link to the forum via Tapatalk, an app for desktop-based forums, which will connect to the epilepsy forum. The app will be designed in large icons for easy access to each function. The emergency alerts will pop us with in a two-mile radius wherever the user is. For example, if the user were at 10th and Walnut, the alert would read “Ambulance going east on Chestnut. Please turn off at the next block!”

I did choose my classroom because it would give me what an average student did in the classroom and what it would look like in an enclosed public space. I imagined what it would be like in a situation if someone in class had a seizure and what the app could help with possibly.

Ride By

Description

As I conducted my field report project at Philadelphia’s Franklin Paine’s Skatepark, I asked myself how I could implement social justice from what I was observing. I myself enjoy utilizing the facility when I ride my bike there, and have often got more than a few unfriendly glances from skateboarders. The reason behind this is because the skaters do not particularly like when bikers grind things with their pegs because they claim that it is ruining and chipping the ledges they like to skate. Whether or not this is true, there is at times unease between both groups. Even other groups of people catch nasty vibes if they are riding scooters there or roller blading. Not to mention the glares parents get when they bring their children there to learn how to express themselves. On any given day there is a possibility of a general negative vibe lurking around this public space that is meant to be open to anyone who wants to freely express him or herself. I began to think of ways that could counter this petty problem with connections to what I was observing. It seemed that the majority of the people utilizing the facility were males in the age group of 16 to 30 years old, most of whom owned a smart phone. This is how I got the idea for my social justice app “Ride By”.

As much as I wish I could create an app that defuses the drama that is created between the different groups, my guess is that some people will always bicker. Take a look at the skate park built under highway 76 in Franklin Delano Roosevelt Park, it is almost impossible for bikers to ride there unless they wake up very early and get there before noon or else they will be harassed by skaters all day. It is so bad that some old school skaters might even throw bottles at you in attempt to pop your tires. It is a sad reality that some groups cannot get along with others in free public spaces so this app attempts to help the situation a bit while also allowing the user to know if the place is crowded or not.

The design of the app is still in the creative process but I will discuss the basic idea behind it so far. The app will have you create a small profile that will take into account your name, what you do (bike/skateboard/..etc), and what skate parks you visit routinely. Because of the name feature, it can work socially too; you will be able to friend request buddies and see if they checked into any skate parks. When someone creates a profile they are required to simply ‘check in’ at one of the participating skate parks and the information will be sent to a data collector that makes a pie chart to visually represent a somewhat accurate ratio of what groups are currently at the selected skate park. When designing the populated feature, a survey will have to be taken of the selected skate parks to decide what crowded and normal conditions mean according to the space. It will be divided into three sections – No Data, Normal, and Crowded. No data meaning no one with the app has checked in so the software cannot give any kind of representation. The other two should be self-explanatory. Hopefully the app will also be able to pull information from various places about ‘demos’ and ‘jams’ that will be happening so that one can be aware that the park will be very much packed.

“Ride By” gets its name from the act of someone riding by a skate park and observing what the scene is like. Because so many skate parks in the United States are in urban and suburban areas, people can do what they like around town while simultaneously retrieving information about their local park and its estimated ratio of users. This app attempts to take the surprise out of a wasted drive or cruise up to a park that is packed or a majority of one group. An example would be if there was a professional skateboard company demo going on at Paine’s Park and a biker didn’t know. Showing up to the park crowded with all skaters, the biker would likely leave disappointed. Another example is a parent who would like to bring his or her child to a skate park to get them interested in a given sport without having to worry about them almost getting run over ever two seconds. Ride By would flourish the most by accumulating more and more users so that the data is more accurate.

Visual Design

 

I would like to create a short film interviewing and describing the app to different people at different skate parks. In this video I would have an illustration of the apps and features and show their reflections and predictions of the app. The other choice would be to make a power point that describes the app while also having clips from various skate parks in it as well.

Timeline

  • Now- 31st – Looking for more articles
  • March 31st  – Meeting with Kristina DeVoe
  • April 1-10th – Have all of my scholarly articles picked out and read
  • April 11-20th – Writing and Preparing my presentation
  • April 21- May 1st – Filming for the media component
  • May 2nd – Due date – Revisions and completion of the media component

Articles

http://jss.sagepub.com/content/33/2/130.short

http://www.getcited.org/pub/103108965

http://www.tandfonline.com/doi/abs/10.1080/0004918032000152401

Project Proposal: Blood Donation

The app I want to design will aim to help promote blood donation. I plan on going about it by incorporating different blood centers so that they can advertise their respective sites and benefit the health and wellness community as a whole. There will also be a section with an interactive mock questionnaire that will let people know if they are legally eligible to donate blood. However, the app will further relate to social justice by informing people that are not eligible why they cannot donate, and referring them to organizations that may be trying to update the blood donor laws to be fairer.

While the app has the potential to increase blood donation among people that might not be do so otherwise, I think that the social justice aspect could have a significant effect of the gay male community, a group that is not legally allowed to donate blood. As of right not, men who have had sex with men (along with women who have had sex with men who have had sex with men) since 1977 cannot donate, and there are groups out there that are trying to change that. My app could spread the word about their organizations and others like them, and mobilize people to make a change.

My field research made me realize how difficult it could be to find a general audience for my app, so I have decided to reframe it as an extension of the blood center themselves. People who are regular donors could use my app to find local drives, as well as keep track of their dates of eligibility through a personal profile feature. However, my field research also showed me that other general users would more than likely be alone, and therefore would be more likely to spontaneously donate if a drive is located near them at a given time. This may not attract a significantly large number of people, but anyone that has worked for a blood center can tell you that every unit counts, and most of the time, centers struggle to meet their quotas.

 

Aside from our class readings and discussions, my research will focus on apps related to health and public service campaigns. A few sources I have found already include:

Garcia-Gomez, J. M.-D.-C. (2014). Analysis of mobile health applications for a broad spectrum of consumers: A user experience approach. Health Informatics Journal , 74-84.

Hannabach, C. (2013). Technologies of Blood: Asylum, Medicine, and Biopolitics. Cultural Politics , 22-41.

Ho, K. (2013). Health-e-Apps: A project to encourage effective use of mobile health applications. British Colombia Medical Journal , 458-460.

Weber, K. &. (2012). Designing and Evaluating the Campus Organ Donor Project. Communication Quarterly , 504-519.

 

For the visual design portion of the project, I plan on utilizing PowerPoint to help explain my research and then design “screenshots” of what different parts of the app will look like. That way, my audience will have a concrete visual example of what I am trying to accomplish with my app and how that will be achieved. If something goes awry and I cannot complete the PowerPoint, I will go the old-fashioned route and (very) roughly sketch the screenshots onto different poster boards. This would ultimately have the same effect for the audience, though my artistic skills are not exactly stellar, so I’m hoping to find success with the PowerPoint idea.

 

There are just over four weeks until I will have to present my project to the class, so I will really need to stay on schedule in order to complete every portion

For the week of March 23, I will schedule my appointment with Kristina DeVoe to help guide the direction of my academic research. I will also go through the proposals of my fellow classmates, seeing if any of their ideas can help my adjust my own to be more successful.

For the week of March 30, I will be spending much of the time usually dedicated to this class completing my group project. However, I will also aim to analyze most of the articles that I have already found, gaining a strong foundation for my research.

For the week of April 6, I will have hopefully met with Kristina DeVoe, have found and analyzed a few more resources, and created a strong outline of my research to guide the final paper.

For the week of April 13, I will aim to have my final paper written so that the key concepts can be extracted for the class presentation. I will also start working on the visual design component.

For the week of April 20, I will finish my visual design component and have everything ready to present on April 23.

For the week of April 27, I will make any necessary edits to my paper and visual design as becomes necessary after my presentation so that the project as a whole can be submitted for a grade.

Buddy Translator- Research Proposal

            For my social justice project, I have come up with an app that will hopefully include more people in conversations. The app is focused on people who are plagued with hearing impairments. The app will allow people who are hard of hearing, or cannot hear at all. The job of the app is to translate incoming dialogue from incoming sources on a mobile phone. I imagined that a person who is hearing impaired has critical issues that hinder them from calling up another person. My app will help to improve the situation by taking and translating the incoming dialogue into a text form for the person who is hearing impaired. The words that come in will pop up in text form for them. It will have the visual similarity of a teleprompter. The words scroll in and are in a linear form that is readable for the impaired communicator. To work the app, a person who is using the app will make a call by connecting to a phone contact by way of the application. As the call is connected, the person holds their phone in front of them and speaks as they normally would. The incoming reply is deciphered by the application and their dialogue is translated into text form. The text moves along automatically as they speak.

IDEA FOR APP DESIGN

This application caters to those who have a difficult time understanding what is being said by the person on the other end of the phone connection. Initially I thought that the group I could focus on would be limited to only those who have extremely limited hearing abilities, however further thought on the subject changed that idea. Even people who only have slight hearing impairments can benefit from the app. Also, those who are in loud areas (restaurants, subway tunnels, crowds, etc.) can use the app to eliminate having to strain their ears for the incoming words. The app is also not limited to conversations. If the app is opened while a hearing impaired person is simply sitting in a mall or restaurant, the surrounding conversations can be captured and translated. This feature can aid those who are hard of hearing in being more aware of their surroundings. Just think of the ill-natured people who may wish to harm someone who they sense is vulnerable. That could include prejudiced people, robbers, or anyone with wrong intentions that is surrounding the impaired person.

This connects to my observations during my field research in a couple of ways. I remember seeing people encounter problems with their cameras, but there were also people who would try and catch a signal by the beach. They would move away from noisy areas of the beach to get a clearer sound from the other person. Recently, I began thinking about those who are not included in the basics of cell phone usage. I began thinking of those who are hearing impaired and thought of a way to get them involved in the conversation. This led to me think about how this app could also be used as a sort of defense tool, hence my idea for the “eavesdropping” type of feature.

Sources

(June 16, 2011 ). SPEECHTRANS; SpeechTrans Offers Mobile Translation App for Hearing Impaired. Computer Weekly News, Retrieved from www.lexisnexis.com/hottopics/lnacademic

 

DeNisco, A. (2014, March). Creating apps for the hearing impaired. District Administration, 50(3), 26. Retrieved from http://go.galegroup.com.libproxy.temple.edu/ps/i.do?id=GALE%7CA361711329&v=2.1&u=temple_main&it=r&p=AONE&sw=w&asid=a02bb05488e738c90e9c686cf3ac7fd0

Elmar W.M. Fürst, Christian Vogelauer, (2012) “Mobility of the sight and hearing impaired: barriers and solutions identified”, Qualitative Market Research: An International Journal, Vol. 15 Iss: 4, pp.369 – 384 Retrieved from http://www.emeraldinsight.com.libproxy.temple.edu/journals.htm?articleid=17051024

 

IDEAS FOR VISUAL DESIGN

As I described earlier, the app will incorporate a layout that is similar to a teleprompter. The words scroll in as the person is talking. The incoming dialogue should be paced slowly so that there is a smaller chance of words being jumbled together. Slower dialogue will also allow for the hearing impaired person to read along with the words on the screen. The app connects to the contact list that is within the phone, or this option can be altered. If a person does not want to connect all of their contacts, they can dial in numbers and create a personalized list of phone numbers within the app. This will serve as a separate phone book. The app is designed with a menu that allows the user to select the tool that they wish to use. They can make a call or “eavesdrop”.

 

TIMELINE

3/28 – Outline and smooth over the details of the tools I wish to create within the app

3/31- Finalize a meeting with Kristina DeVoe

4/11- Research app designs. Continue to research mobile glitches for those with hearing impairments.

4/25- Conclude designing and research components. Finalize the rough drafting and put together the complete ideas.